WebbOnce you are done accessing the surface, you should // use SDL_UnlockSurface () to release it. // // Not all surfaces require locking. If SDL_MUSTLOCK (surface) evaluates // to 0, then you can read and write to the surface at any time, and the // pixel format of the surface will not change. WebbSurface locking appears to be entirely determined by the SDL_RLEACCEL flag (RLE encoding), which I'm guessing is now obsolete. I think you can ignore locking entirely. On …
Surface in sdl2::surface - Rust
WebbSDL_LockSurface -- Lock a surface for directly access. SDL_UnlockSurface -- Unlocks a previously locked surface. SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface. SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file. SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration. Webb2 mars 2024 · Yeah, maybe one big RenderCopy is better. I will try putting LockTexture in the loop and updating things with one big RenderCopy. My question about … symbolism of types of wood
SDL2/SDL_surface.h at master · emscripten-ports/SDL2 - Github
Webb21 aug. 2024 · This is fairly well documented in the SDL1 to SDL2 Migration Guide.. Essentially, SDL_Surface is a tool for CPU side blit rendering, where as SDL_Renderer takes advantage of hardware acceleration, and performs the rendering on the GPU.SDL_Renderer provides an abstraction over several APIs and even offers a fallback CPU-side … WebbHi,i have a problem on Win32 that on when i "lock" a fullscreensurface and unlock it afterwards, i don't see anything. Please let me describe the structure of my program … WebbYou must use SDL_UnlockTexture () to unlock the pixels and apply any changes. The returned surface is freed internally after calling SDL_UnlockTexture () or SDL_DestroyTexture (). The caller should not free it. Version This function is available since SDL 2.0.12. Related Functions SDL_LockTexture SDL_UnlockTexture CategoryAPI tgss barcelona cif