site stats

Sdl lock surface

WebbOnce you are done accessing the surface, you should // use SDL_UnlockSurface () to release it. // // Not all surfaces require locking. If SDL_MUSTLOCK (surface) evaluates // to 0, then you can read and write to the surface at any time, and the // pixel format of the surface will not change. WebbSurface locking appears to be entirely determined by the SDL_RLEACCEL flag (RLE encoding), which I'm guessing is now obsolete. I think you can ignore locking entirely. On …

Surface in sdl2::surface - Rust

WebbSDL_LockSurface -- Lock a surface for directly access. SDL_UnlockSurface -- Unlocks a previously locked surface. SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface. SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file. SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration. Webb2 mars 2024 · Yeah, maybe one big RenderCopy is better. I will try putting LockTexture in the loop and updating things with one big RenderCopy. My question about … symbolism of types of wood https://ghitamusic.com

SDL2/SDL_surface.h at master · emscripten-ports/SDL2 - Github

Webb21 aug. 2024 · This is fairly well documented in the SDL1 to SDL2 Migration Guide.. Essentially, SDL_Surface is a tool for CPU side blit rendering, where as SDL_Renderer takes advantage of hardware acceleration, and performs the rendering on the GPU.SDL_Renderer provides an abstraction over several APIs and even offers a fallback CPU-side … WebbHi,i have a problem on Win32 that on when i "lock" a fullscreensurface and unlock it afterwards, i don't see anything. Please let me describe the structure of my program … WebbYou must use SDL_UnlockTexture () to unlock the pixels and apply any changes. The returned surface is freed internally after calling SDL_UnlockTexture () or SDL_DestroyTexture (). The caller should not free it. Version This function is available since SDL 2.0.12. Related Functions SDL_LockTexture SDL_UnlockTexture CategoryAPI tgss barcelona cif

Golang C.SDL_LockSurface函数代码示例 - 纯净天空

Category:SDL_LockSurface: Lock a surface for directly access. - Linux Man …

Tags:Sdl lock surface

Sdl lock surface

SDL2/SDL_LockSurface - SDL Wiki - Simple DirectMedia …

WebbSDL_LockSurfacesets up a surface for directly accessing the pixels. Between calls to SDL_LockSurfaceand SDL_UnlockSurface, you can write to and read from surface …

Sdl lock surface

Did you know?

WebbSDL可以處理重疊的斑點,在這種情況下可以處理兩個曲面。 您可以在“ SDL_blit.c”中看到此內容,並根據您查看文件的方式,查看其他人報告的第308行或第298行。 該行檢查源和目標是否相同並進行處理。 Webb16 jan. 2014 · Generally, you don't want to lock a surface at the level of an individual pixel, as locking could involve copying the surface data from video to system memory. If you want to access a surface's pixels, lock it once and bulk update the pixels, before unlocking it. See this note from the linked page:

WebbDescription SDL_LockSurfacesets up a surface for directly accessing the pixels. Between calls to SDL_LockSurfaceand SDL_UnlockSurface, you can write to and read from … WebbBetween calls to SDL_LockSurface and SDL_UnlockSurface, you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done …

Webbthe texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING. rect. a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture … http://sdl2referencejp.osdn.jp/SDL_Surface.html

WebbSDL_LockSurface's documentation suggests, not very clearly, that pixel format of some surfaces may change during their lifetime, and so the proper way to access a surface's …

WebbHeader And Logo. Peripheral Links. Donate to FreeBSD. tgss bases cotizacion 2023WebbSDL_LockSurface sets up a surface for directly accessing the pixels. Between calls to SDL_LockSurface and SDL_UnlockSurface, you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface to release it. Not all surfaces require locking. symbolism of water in macbethWebbOnce you are done accessing the surface, you should use SDL_UnlockSurface () to release it. Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not … Once you are done accessing the surface, you should use SDL_UnlockSurface () to … symbolism of water in literatureWebbSDL_SetSurfaceRLE () で最適化されたサーフェイスはpixelsにアクセスする前に SDL_LockSurface () でロックする必要がある. アクセスし終えたならばサーフェイスをコピーする前に SDL_UnlockSurface () を呼ぶ必要がある. 関連項目 (関数) SDL_BlitSurface SDL_ConvertSurface SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom SDL_FillRect … tgs scaffoldingWebbHi, i have a problem on Win32 that on when i "lock" a fullscreen surface and unlock it afterwards, i don't see anything. Please let me describe the structure of my program first: There's one function to switch the video mode: ... When i comment away the SDL_Lock... and SDL_Unlock... everything is fine. symbolism of water in beowulfWebb29 okt. 2012 · SDL_LockSurface is used to get direct access to the pixels, it is unrelated to multi threading. SDL only allows you to access its library function from one thread - the … tgss boletines redWebbUse this function to determine whether a surface must be locked for access. Syntax. SDL_bool SDL_MUSTLOCK(SDL_Surface* surface) Function Parameters. surface. the … tgss caceres